

If you accept the special project require a level 3 scientist and finishing it will add a substantial amount of society research. While aggressively observing a machine, atomic or early space age civilization you might get a request from the observation post to use a science ship to abduct natives in order to experiment on them. These changes will affect their personality if they discover FTL. Unwanted circles or patterns in the crop fields can also make the species spiritualist. Raiding it will grant you energy and minerals.Īggressive observation is likely to drive pre-FTL species to abandon xenophilia or embrace xenophobia. Possible only during passive observation, you might discover that your empire's smugglers had set up a secret outpost on the planet and start a project to raid it. You can either agree for a cost of influence or refuse, leading to their execution a few days later and gaining a -10% unity modifier for 5 years. Otherwise you will be contacted by the natives and asked to share some of your technology in exchange for the scientists. If the native civilization reached atomic age or early space age before the event this can trigger a nuclear war that will either revert the planet to an early age, wipe out the natives and turn the planet into a tomb world or make the planet an uninhabitable toxic world.

If the project is not done in time the natives will secure the crash site. Doing so will grant a moderate amount of society research. A special project will be issued to reach the crash site before the natives do. While passively observing a post-industrial civilization is possible for a squadron of fighters to come across a scientist shuttle and disable it. There is a bug that the scientist appear and contact you after loading a save in which it already introduced itself. Starting tech enlightenment on your own term can avoid this and create a normal protectorate. If the scientist is not extracted then within two years of passive observation it will direct the civilization to destroy the observation post.

If the natives destroyed the observation post you will receive a transmission from the planet in a few months, asking you to send their "holy savior" back. Either it will spark a world war, regress the civilization to the renaissance or steam age or have the natives find the observation post and destroy it with surface-to-space missiles. There are three possible outcomes as a result of the scientist's disappearance. The operation is as direct to the natives as expected, with them seeing your forces as they forcefully extract the scientist. Later the planet will advance to the machine age prematurely, giving you the option to either launch an operation to extract the scientist or just observe.Įxtracting the scientist requires two transports in orbit. Eventually you will receive a transmission from the scientist revealing that it has grown tired of passive observation and considers it his/her duty to guide them. The civilization will instantly advance to the industrial age. If it is not you will eventually receive a report about one of the native kingdoms rallying behind a religious figure and using technology far beyond the native level. The scientist can be found killed by an animal a few days ago, giving -10% society output for a year. While passively observing a pre-industrial civilization it is possible for one of your scientists to go missing while collecting plant samples. Missing Scientist Main article: Missing Scientist It is also possible that the researchers will decide to sacrifice themselves by crashing the orbital post into the asteroid to deflect it. If it's not destroyed before it impacts it will cause an extinction event and leave the planet barren. Asteroid Approaching Īn observation post might detect an asteroid on a collision course with the planet.
